Driftwick

An island that remembers how you play.

A rocky northern shoreline at dawn, tidal pools threaded with warm light, a dark lighthouse on the headland

You keep a small tidal island in a cold northern sea. Four times a day the tide comes in and leaves something behind — driftwood, sea glass, rope, a seed, something stranger. You gather it, mend what the sea broke, and relight the lighthouse one lens at a time. The tide keeps coming while you are gone: the island goes on without you, and keeps what it found until you are back.

A broken driftwood jetty being repaired, warm golden light sweeping along the planks
Mend what the tide broke.

And the island keeps a ledger. Where you always start. What you mend first. Which creature you greet before the others. How long you were away, and what it saved for you while you were gone. Over weeks it rearranges itself around you — not with a scoreboard, but with a lantern already lit at the place you always begin.

An open leather logbook on mossy basalt at dusk, a small brass lantern glowing beside it
“You always start at the jetty. I left the lantern lit there.”
A slim fox made of pale driftwood grain with a mossy tail tip

Driftlings move in when the island is worth living on. They have favourite places, and they notice when you have one too.

No loot boxes. No premium currency. No streak you can break and no message telling you off for leaving.

Coming to Android, iPhone and the web.

Tell me when it opens

One email when Driftwick launches. That is the whole list — nothing else, ever, and it is never shared.

Where would you play it?

Built by one person.